CASINO CRAPS/ PLAY CASINO CRAPS
Casino Craps Quick Rules
Craps is a game of Rounds involving two dice. Each round starts
with a Come Out roll, where the shooter establishes a Point (number
4, 5, 6, 8, 9 or 10) or throws a Natural (7 or 11) or shoots Craps
(2, 3 or 12). A Natural or Craps immediately ends the round, but
if a Point is established, the shooter then tries to roll the Point
again before he rolls a 7.
The Puck indicates whether you're Coming Out (Puck is OFF) or shooting
for the Point (Puck is ON, above the Point number). Rolling the
Point ends the round and the shooter can start a new round or pass
the dice to the next player. If the shooter rolls a 7, he Sevens
Out to end the round and must pass the dice to the next player.
Betting
Pass Line - Placed before Come-Out roll. On Come-Out, wins with
a Natural and loses with Craps. After Point is set, wins on Point
and loses on Sevens Out. Pays 1-to-1.
Come - Placed after Point established, works like Pass Line: Wins
with an immediate natural, loses with an immediate craps, or establishes
a Come Point and then wins on repeat of Come Point or loses on Sevens
Out. Pays 1-to-1.
Field - A one-roll bet, can be placed any time. Wins if next roll
is in the Field (2, 3, 4, 9, 10, 11 or 12). Pays 1-to-1 on 3, 4,
9, 10 or 11. Pays double on 2 or 12.
Big 6 - Pays 1-to-1 if a 6 is rolled before the next 7.
Big 8 - Pays 1-to-1 if an 8 is rolled before the next 7.
Hardways - Win if indicated pair comes before a 7 or the same number
not as a double (i.e. 3+3 before 2+4 or 5+1 or any 7).
One Roll Bets
Any Seven - Wins if next roll is a 7.
Any Craps or (C) - Wins if next roll is a 2, 3, or 12.
Individual Horn Bets - Win if next roll is indicated set of dice
(e.g. 2, 3, 11, 12).
Horn Bet - (centre box) Wins if next roll is any of 2, 3, 11 or
12.
Eleven or (E) - Wins if next roll is 11. (Same as 11 Horn Bet).
Buy and Place to Win: Win if the indicated number comes up before
the next 7.
Lay and Place Against: Win if a 7 comes up before the indicated
number.
Don't Pass - Placed before Come-Out roll. On Come-Out, wins on
2 or 3, pushes on 12 and loses on 7 or 11. After Point is set, wins
on Sevens Out and loses on Point. Pays 1-to-1.
Don't Come - Placed after Point established, works like Don't Pass:
Wins with an immediate 2 or 3, loses with an immediate Natural,
pushes on immediate 12, or establishes a Come Point and then wins
on Sevens Out or loses on repeat of Come Point. Pays 1-to-1.
Official Rules and Information on Craps - Visit for further details
on these and more bet options, as well as instructions on How to
Play and Game Controls.
Craps Payout Table - Visit for a complete list of payouts.
Below is a handy Bet Activity guide:
Bet Name Conditions or Restrictions State During
Come-Out Roll During Midgame
(Rolling for Point)
Pass Line Must place before Come-Out roll.
Can't reduce or remove, but can increase after Point is set.
Always resolved at end of Round.
Re-bet with "LINE" button.
Active* Active
Don't Pass Must place before Come-Out roll.
Always resolved at end of Round.
Re-bet with "LINE" button.
Active Active
Come Can't place until Point established.
Can't reduce or remove, but can increase after Come Point is set.
No new bets, but unresolved bets are Active Active
Don't Come Can't place until Point established.
No new bets, but unresolved bets are Active Active
Field, Any Craps, Any Seven, Horn Bets, Elevens One-roll only.
Re-bet with "ONE ROLL" button.
Active Active
Big, Hardways, Buy, Lay, Place None.
Active Active
Pass Odds, Don't Pass Odds Must have pending Line bet.
Can bet up to 3x pending Line bet.
Not Available Active
Come Odds, Don't Come Odds Must have pending Come/Don't Come bet
on specific Come Point.
Can bet up to 3x pending Come/Don't Come bet.
Active Active
*Active means if bets are on the table, they may win or lose on
next roll.
|